I’ve been really enjoying the GP2X I got for our 5-year anniversary (!) and have got DVD ripping working, along with Quake playing at a decent speed, and lots of downloadable games, notably Spout, which is excellent, and (unlike many games which are really too visually complex to see on a small screen) simple enough to work on a handheld. There are a few other good games too, and lots that I immediately deleted off my SD card. I’d like to see some of the very polished LGames ported – maybe I’ll get around to it myself sometime.
Anyway, all of that is peripheral really, because what I really like doing is writing games, not playing them. So far I have imposed two games on the unsuspecting public:
mop(e)snake – a classic snake game with no featuritis – just a snake, apples (pain, actually – read the plot if you’re interested…) and you. Try to “fill the screen with green”TM. It’s reasonably mature now and works on GP2X, Windows and Linux. There’s not a lot left to do, except a bit of polish and fixing any bugs that come up.
duckmaze – a maze game where you can move walls. This is based on a game I played years ago on a handheld, whose name I have forgotten. It’s potentially quite fun, but I need to design some more levels – so far it only has 8, and several of them are pretty noddy. The first release includes a level editor (go me), so you can help out with designing more. Actually, you don’t even really need the level editor, since the level file format is designed to be fairly human-readable, so potentially you could create levels in a text editor. I’m quite pleased with that, even though no-one is ever going to appreciate it now I’ve written the level editor.
Download, enjoy, write to the mailing lists with ideas, bugs, code etc.