Python Async basics video (100 million HTTP requests)

I found something difficult in Python, which was a bit of a first, so I wrote a whole blog series about it, and now a whole video:

Slides: Python Async Basics slides

Blog posts: asyncio basics, large numbers in parallel, parallel HTTP requests, adding to stdlib

Godot: make new objects at runtime (instancing) video

Series: 2D Shapes, drag and drop, new objects

My Godot 3 game is progressing, and I am starting to think I am actually writing the level editor. Here’s how I wrote code to make new versions of existing objects (by converting them to scenes):

Godot version: v3.0.6.stable.official.8314054