Godot: make new objects at runtime (instancing) video

Series: 2D Shapes, drag and drop, new objects

My Godot 3 game is progressing, and I am starting to think I am actually writing the level editor. Here’s how I wrote code to make new versions of existing objects (by converting them to scenes):

Godot version: v3.0.6.stable.official.8314054

Godot: Dragging and dropping physics objects video

Series: 2D Shapes, drag and drop, new objects

Continuing to explore the Godot 3 game engine. I want to make a game where you drag blocks around and balance them on each other, but I couldn’t find much documentation on how to drag-and-drop objects (except menu UI elements), and especially I found quite a few wrinkles when doing this with objects that are normally controlled by the physics engine.

This time we actually write some code in Godot’s programming language, GDScript.

Godot version: v3.0.6.stable.official.8314054

Migrating videos from YouTube to PeerTube inside a Docker container

I have quite a few videos hosted on YouTube that I would like to upload to my new PeerTube location, but I don’t want to install all the PeerTube dependencies on my machine, so I did it all inside a Docker image.

First I built and started a Docker container:

$ git clone https://github.com/chocobozzz/PeerTube /tmp/peertube
$ cd /tmp/peertube
$ docker build . -f ./support/docker/production/Dockerfile.stretch --tag peertube
$ docker run --tty --interactive peertube bash

Then I ran these commands inside it:

# yarn install --production=false
# node dist/server/tools/import-videos.js -u "https://peertube.mastodon.host" -U "andybalaam" -t "https://www.youtube.com/watch?v=TG0qRDrUPpA"

Of course, it would be better to write this up into its own Dockerfile to make this a one-liner.

References: PeerTube Docker setup, PeerTube video import.