Here is the live version of my talk designed to help you advocate for adopting Kotlin:
People at work suggested Kotlin was “just syntactic sugar”, so I set out to explain how Kotlin can really make better code, and here is the result:
I gave a talk “Making 100 million requests with Python aiohttp” (slides, Blog post) explaining the basics of writing async code in Python 3 and how I used that to make a very large number of HTTP requests.
(Photo by CB Bailey.)
Hopefully it was helpful – there were several good questions, so I am optimistic that people were engaged with it.
After that, there was an excellent talk by Gareth Lloyd called “GeoPandas, the geospatial extension for Pandas” in which he explained how to use the very well-developed geo-spatial data tools available in the Python ecosphere to transform, combine, plot and analyse data which includes location information. I was really impressed with how easy the libraries looked to use, and also with the cool Jupyter notebook Gareth used to explain the ideas using live demos.
London Python Meetups seem like a cool place to meet Pythonistas of all levels of experience in a nice, low-pressure environment!
Meetup link: aiohttp / GeoPandas
Continuing to explore the Godot 3 game engine. I want to make a game where you drag blocks around and balance them on each other, but I couldn’t find much documentation on how to drag-and-drop objects (except menu UI elements), and especially I found quite a few wrinkles when doing this with objects that are normally controlled by the physics engine.
This time we actually write some code in Godot’s programming language, GDScript.
Godot version: v3.0.6.stable.official.8314054