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	<title>Comments for Andy Balaam's Blog</title>
	<atom:link href="http://www.artificialworlds.net/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.artificialworlds.net/blog</link>
	<description>Four in the morning, still writing Free Software</description>
	<lastBuildDate>Sun, 16 Oct 2011 07:07:49 +0000</lastBuildDate>
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		<title>Comment on (Badly wrong) usage statistics for FreeGuide by Andy Balaam&#8217;s Blog &#187; Blog Archive &#187; FreeGuide usage stats</title>
		<link>http://www.artificialworlds.net/blog/2007/07/31/badly-wrong-usage-statistics-for-freeguide/comment-page-1/#comment-2804</link>
		<dc:creator>Andy Balaam&#8217;s Blog &#187; Blog Archive &#187; FreeGuide usage stats</dc:creator>
		<pubDate>Sun, 16 Oct 2011 07:07:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.artificialworlds.net/blog/?p=76#comment-2804</guid>
		<description>[...] long time ago I mentioned I&#8217;d added some (opt-in) usage tracking for FreeGuide. Here are the latest stats. I think they [...]</description>
		<content:encoded><![CDATA[<p>[...] long time ago I mentioned I&#8217;d added some (opt-in) usage tracking for FreeGuide. Here are the latest stats. I think they [...]</p>
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		<title>Comment on Fixing the vertical panel window list on Ubuntu Hardy by Andy Balaam&#8217;s Blog &#187; Blog Archive &#187; Reclaiming desktop space with Ubuntu&#8217;s window-picker-applet</title>
		<link>http://www.artificialworlds.net/blog/2008/12/10/fixing-the-vertical-panel-window-list-on-ubuntu-hardy/comment-page-1/#comment-2601</link>
		<dc:creator>Andy Balaam&#8217;s Blog &#187; Blog Archive &#187; Reclaiming desktop space with Ubuntu&#8217;s window-picker-applet</dc:creator>
		<pubDate>Thu, 16 Jun 2011 14:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.artificialworlds.net/blog/?p=112#comment-2601</guid>
		<description>[...] a vertical task bar on the left and launcher buttons across the top. I&#8217;ve struggled with a long-standing bug with using a vertical panel, and I&#8217;ve sacrificed quite a lot of screen space to make enough room to see the window [...]</description>
		<content:encoded><![CDATA[<p>[...] a vertical task bar on the left and launcher buttons across the top. I&#8217;ve struggled with a long-standing bug with using a vertical panel, and I&#8217;ve sacrificed quite a lot of screen space to make enough room to see the window [...]</p>
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		<title>Comment on Switching workspace in GNOME via the command line by how to change workspace by command line - Page 2</title>
		<link>http://www.artificialworlds.net/blog/2011/03/04/switching-workspace-in-gnome-via-the-command-line/comment-page-1/#comment-2449</link>
		<dc:creator>how to change workspace by command line - Page 2</dc:creator>
		<pubDate>Fri, 04 Mar 2011 17:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.artificialworlds.net/blog/?p=426#comment-2449</guid>
		<description>[...] This might be helpful - it is a script to switch workspace using the command line:  http://www.artificialworlds.net/blog...-command-line/ [...]</description>
		<content:encoded><![CDATA[<p>[...] This might be helpful &#8211; it is a script to switch workspace using the command line:  <a href="http://www.artificialworlds.net/blog...-command-line/" rel="nofollow">http://www.artificialworlds.net/blog&#8230;-command-line/</a> [...]</p>
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		<title>Comment on Fixing the vertical panel window list on Ubuntu Hardy by Dylan</title>
		<link>http://www.artificialworlds.net/blog/2008/12/10/fixing-the-vertical-panel-window-list-on-ubuntu-hardy/comment-page-1/#comment-2356</link>
		<dc:creator>Dylan</dc:creator>
		<pubDate>Mon, 15 Nov 2010 09:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.artificialworlds.net/blog/?p=112#comment-2356</guid>
		<description>does anyone have an updated patch for the latest gnome-panels? I can&#039;t get it working...</description>
		<content:encoded><![CDATA[<p>does anyone have an updated patch for the latest gnome-panels? I can&#8217;t get it working&#8230;</p>
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		<title>Comment on Ubuntu Lucid upgrade &#8211; a catalogue of disaster and pain by Andy Balaam</title>
		<link>http://www.artificialworlds.net/blog/2010/05/14/ubuntu-lucid-upgrade-a-catalogue-of-disaster-and-pain/comment-page-1/#comment-2064</link>
		<dc:creator>Andy Balaam</dc:creator>
		<pubDate>Mon, 24 May 2010 19:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.artificialworlds.net/blog/?p=288#comment-2064</guid>
		<description>Thanks to a post by Will McGugan, I fixed the problems I was having with the flash plugin failing and losing sound: http://www.willmcgugan.com/blog/tech/2010/5/2/no-audio-in-flash-on-ubuntu-1004/

(Summary: rm ~/.mozilla/plugins/libflashplayer.so)</description>
		<content:encoded><![CDATA[<p>Thanks to a post by Will McGugan, I fixed the problems I was having with the flash plugin failing and losing sound: <a href="http://www.willmcgugan.com/blog/tech/2010/5/2/no-audio-in-flash-on-ubuntu-1004/" rel="nofollow">http://www.willmcgugan.com/blog/tech/2010/5/2/no-audio-in-flash-on-ubuntu-1004/</a></p>
<p>(Summary: rm ~/.mozilla/plugins/libflashplayer.so)</p>
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		<title>Comment on Ubuntu Lucid upgrade &#8211; a catalogue of disaster and pain by Andy Balaam</title>
		<link>http://www.artificialworlds.net/blog/2010/05/14/ubuntu-lucid-upgrade-a-catalogue-of-disaster-and-pain/comment-page-1/#comment-2009</link>
		<dc:creator>Andy Balaam</dc:creator>
		<pubDate>Mon, 17 May 2010 19:04:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.artificialworlds.net/blog/?p=288#comment-2009</guid>
		<description>Hi Gerry, good luck with the recovery.  I wonder whether some kind of dependency problem caused my crash.  By the time I got back to it it was just frozen solid.</description>
		<content:encoded><![CDATA[<p>Hi Gerry, good luck with the recovery.  I wonder whether some kind of dependency problem caused my crash.  By the time I got back to it it was just frozen solid.</p>
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		<title>Comment on Ubuntu Lucid upgrade &#8211; a catalogue of disaster and pain by Gerry</title>
		<link>http://www.artificialworlds.net/blog/2010/05/14/ubuntu-lucid-upgrade-a-catalogue-of-disaster-and-pain/comment-page-1/#comment-2008</link>
		<dc:creator>Gerry</dc:creator>
		<pubDate>Mon, 17 May 2010 17:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.artificialworlds.net/blog/?p=288#comment-2008</guid>
		<description>Wish I&#039;d read this before, instead of later. My Karmic laptop upgrade went fine. But my desktop from Hardy to Lucid... enough dpkg dependency errors that the system crashed hard. Unless I find some shortcut, it&#039;ll have to be rebuilt. It&#039;s still ext3 and grub is intact and the old images, but it apparently changed enough that it&#039;s a mess. They supplied no clue on how to approach fixing this. The abort requested I report a but against upgrade-manager, but launchpad doesn&#039;t have that package. And this one&#039;s my work machine for app development, so it&#039;s pretty loaded.

Looks like smash and burn&#039;s the only way, so I&#039;m downloading lucid to a flash drive. At least the drives can still be mounted:-)</description>
		<content:encoded><![CDATA[<p>Wish I&#8217;d read this before, instead of later. My Karmic laptop upgrade went fine. But my desktop from Hardy to Lucid&#8230; enough dpkg dependency errors that the system crashed hard. Unless I find some shortcut, it&#8217;ll have to be rebuilt. It&#8217;s still ext3 and grub is intact and the old images, but it apparently changed enough that it&#8217;s a mess. They supplied no clue on how to approach fixing this. The abort requested I report a but against upgrade-manager, but launchpad doesn&#8217;t have that package. And this one&#8217;s my work machine for app development, so it&#8217;s pretty loaded.</p>
<p>Looks like smash and burn&#8217;s the only way, so I&#8217;m downloading lucid to a flash drive. At least the drives can still be mounted:-)</p>
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	<item>
		<title>Comment on NNDB 0.1 by Andy Balaam</title>
		<link>http://www.artificialworlds.net/blog/2009/10/23/nndb-0-1/comment-page-1/#comment-1981</link>
		<dc:creator>Andy Balaam</dc:creator>
		<pubDate>Thu, 18 Feb 2010 09:15:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.artificialworlds.net/blog/?p=248#comment-1981</guid>
		<description>Hi, I haven&#039;t looked at MPL yet - I only discovered it recently.  Fusion also sounds very interesting - thanks!

By the way, I submitted my code and it was accepted into Loki: http://loki-lib.svn.sourceforge.net/viewvc/loki-lib/trunk/include/loki/ForEachType.h?view=markup</description>
		<content:encoded><![CDATA[<p>Hi, I haven&#8217;t looked at MPL yet &#8211; I only discovered it recently.  Fusion also sounds very interesting &#8211; thanks!</p>
<p>By the way, I submitted my code and it was accepted into Loki: <a href="http://loki-lib.svn.sourceforge.net/viewvc/loki-lib/trunk/include/loki/ForEachType.h?view=markup" rel="nofollow">http://loki-lib.svn.sourceforge.net/viewvc/loki-lib/trunk/include/loki/ForEachType.h?view=markup</a></p>
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	<item>
		<title>Comment on NNDB 0.1 by Anonymous</title>
		<link>http://www.artificialworlds.net/blog/2009/10/23/nndb-0-1/comment-page-1/#comment-1979</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 17 Feb 2010 15:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.artificialworlds.net/blog/?p=248#comment-1979</guid>
		<description>You mention in your article that you need TypelistForEach, which (if I understood correctly), doesn&#039;t exist in Loki yet; did you have a look at Boost.MPL (MetaProgramming Library)? It proposes a huge set of type containers along with several algorithms to operate on them at compile-time, such as transform, sort, fold and so on.

You could also check out Boost.Fusion, a library making the link between pure compile-time computations (cf. MPL) and pure runtime computations (cf. STL). It contains several heterogeneous containers that can be manipulated either at compile-time with metafunctions or at runtime with &quot;classic&quot; functions.</description>
		<content:encoded><![CDATA[<p>You mention in your article that you need TypelistForEach, which (if I understood correctly), doesn&#8217;t exist in Loki yet; did you have a look at Boost.MPL (MetaProgramming Library)? It proposes a huge set of type containers along with several algorithms to operate on them at compile-time, such as transform, sort, fold and so on.</p>
<p>You could also check out Boost.Fusion, a library making the link between pure compile-time computations (cf. MPL) and pure runtime computations (cf. STL). It contains several heterogeneous containers that can be manipulated either at compile-time with metafunctions or at runtime with &#8220;classic&#8221; functions.</p>
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		<title>Comment on NNDB&#8217;s Not a Database by Andy Balaam</title>
		<link>http://www.artificialworlds.net/blog/2009/10/10/nndbs-not-a-database/comment-page-1/#comment-1977</link>
		<dc:creator>Andy Balaam</dc:creator>
		<pubDate>Wed, 10 Feb 2010 09:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.artificialworlds.net/blog/?p=241#comment-1977</guid>
		<description>Thanks Guillaume - really interesting projects, and further really interesting links at the bottom of the second one.  I knew someone else must have done something like this before...

In self-augmenting language it is possible to build something like this on top of a real database, which I think would be very difficult in C++.

I have been having thoughts about what my ideal language would be.  Recently I have been wondering about whether it&#039;s possible to create a self-augmenting language that is also compiled in a traditional way, and type-safe in the C++ sense.  Essentially I want to be able to extend the C++ compiler at compile time.</description>
		<content:encoded><![CDATA[<p>Thanks Guillaume &#8211; really interesting projects, and further really interesting links at the bottom of the second one.  I knew someone else must have done something like this before&#8230;</p>
<p>In self-augmenting language it is possible to build something like this on top of a real database, which I think would be very difficult in C++.</p>
<p>I have been having thoughts about what my ideal language would be.  Recently I have been wondering about whether it&#8217;s possible to create a self-augmenting language that is also compiled in a traditional way, and type-safe in the C++ sense.  Essentially I want to be able to extend the C++ compiler at compile time.</p>
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